An educational video game for nutrition of young people: Theory and design.

Auteur(s) :
Baranowski T., Thompson D., Ledoux T., Buday R., Baranowski J., Griffith M., Nguyen N., Watson K., Abdelsamad D.
Date :
Août, 2016
Source(s) :
Simulation & gaming. #47:4 p490-516
Adresse :
University of Houston, TX, USA. tbaranow @ bcm.edu

Sommaire de l'article

BACKGROUND
Playing Escape from DIAB (DIAB) and Nanoswarm (NANO), epic video game adventures, increased fruit and vegetable consumption among a multi-ethnic sample of 10-12 year old children during pilot testing. Key elements of both games were educational mini-games embedded in the overall game that promoted knowledge acquisition regarding diet, physical activity and energy balance. 95-100% of participants demonstrated mastery of these mini-games suggesting knowledge acquisition.

AIM
This article describes the process of designing and developing the educational mini-games. A secondary purpose was to explore the experience of children while playing the games.

METHOD
The educational games were based on Social Cognitive and Mastery Learning Theories. A multidisciplinary team of behavioral nutrition, PA, and video game experts designed, developed, and tested the mini-games.

RESULTS
Alpha testing revealed children generally liked the mini-games and found them to be reasonably challenging. Process evaluation data from pilot testing revealed almost all participants completed nearly all educational mini-games in a reasonable amount of time suggesting feasibility of this approach.

CONCLUSIONS
Future research should continue to explore the use of video games in educating children to achieve healthy behavior changes.

Source : Pubmed
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