Problematic Use of Video Games and Substance Abuse in Early Adolescence: A Cross-sectional Study.

Auteur(s) :
Gallimberti L., Buja A., Chindamo S., Rabensteiner A., Terraneo A., Marini E., Pérez LJ., Baldo V.
Date :
Sep, 2016
Source(s) :
American journal of health behavior. #40:5 p594-603
Adresse :
Department of Molecular Medicine, Laboratory of Public Health and Population Studies, Institute of Hygiene, University of Padua, Padua, Italy. alessandra.buja@unipd.it

Sommaire de l'article

OBJECTIVES
Problematic use of video games (PUVG) is associated with substance use in middle school students. The aim of our study was to examine the association between PUVG and substance abuse in children and young adolescents.

METHODS
A survey was conducted during the 2014-2015 school year in Padua (northeastern Italy). The sample consisted of 1156 students in grades 6 to 8. A multivariate logistic regression model was applied to seek associations between PUVG (dependent variable) and independent variables.

RESULTS
Logistic regression showed that lifetime drunkenness, combined energy drink and alcohol consumption (lifetime), reading comics, and disrespect for rules increased the odds of PUVG, whereas playing competitive sport, eating fruit and/or vegetables daily, finding it easy to talk with fathers and being female lowered the odds of PUVG in early adolescence.

CONCLUSIONS
Our findings show that PUVG is more likely in young adolescents at risk of substance abuse. Prevention schemes focusing on early adolescence should be based on a multicomponent intervention strategy that takes PUVG into account.

Source : Pubmed
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